Environment (23, OUTPOST TOWN, source: DH Core)
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OUTPOST TOWN
Tier 1 Social
A small town on the outskirts of a nation or region, close to a dungeon, tombs, or other adventuring destinations.
Impulses: Drive the desperate to certain doom, profit off of ragged hope
Difficulty: 12
Potential Adversaries: Jagged Knife Bandits (Hexer, Kneebreaker, Lackey, Lieutenant, Shadow, Sniper), Masked Thief, Merchant
FEATURES
- Critical Success: Learn about two major events. The PC can ask one follow-up question about one of the rumors and get a truthful (if not always complete) answer.
- Success with Hope: Learn about two events, at least one of which is relevant to the character’s background.
- Success with Fear: Learn an alarming rumor related to the character’s background.
- Any Failure: The locals respond poorly to their inquiries. The PC must mark a Stress to learn one relevant rumor.
What news do the PCs have that they could pass along to curious travelers? What do the locals think about these events?
What boasts do the adventurers here make, and which do you think are true?
Which PC has a connection to one of the rival party members? Do they approach the PC first or do they wait for the PC to move?
What trouble does it cause if the PCs intervene?
What details show the party that these people are desperate former adventurers?
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