Listing Features for OUTPOST TOWN
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Rumors Abound | passive |
Gossip is the fastest-traveling currency in the realm. A PC can inquire about major events by making a Presence Roll. What they learn depends on the outcome of their roll, based on the following criteria:
| What news do the PCs have that they could pass along to curious travelers? What do the locals think about these events? | ||
| Society of the Broken Compass | passive | An adventuring society maintains a chapterhouse here, where heroes trade boasts and rumors, drink to their imagined successes, and scheme to undermine their rivals. | What boasts do the adventurers here make, and which do you think are true? | ||
| Rival Party | passive | Another adventuring party is here, seeking the same treasure or leads as the PCs. | Which PC has a connection to one of the rival party members? Do they approach the PC first or do they wait for the PC to move? | ||
| It’d Be a Shame If Something Happened to Your Store | action | The PCs witness as agents of a local crime boss shake down a general goods store. | What trouble does it cause if the PCs intervene? | ||
| Wrong Place, Wrong Time | reaction | At night, or when the party is alone in a back alley, you can spend a Fear to introduce a group of thieves who try to rob them. The thieves appear at Close range of a chosen PC and include a Jagged Knife Kneebreaker, as many Lackeys as there are PCs, and a Lieutenant. For a larger party, add a Hexer or Sniper. | What details show the party that these people are desperate former adventurers? |