Environment (25, DENSE JUNGLE, source: Fangs & Felons)

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DENSE JUNGLE

Tier 2 Exploration

A dense forest of foliage and underbrush that is unbearably humid, and teeming with wildlife that wants to eat adventurers.

Impulses: Disorient, overheat, consume

Difficulty: 14

Potential Adversaries: Tigers, Monkeys, Manticore, Ettin, Felons

FEATURES

Green Wall - Passive: The Jungle feels like hell. Any time a PC rolls a failure with Fear, they must mark a Stress. Visibility beyond Close range is limited and ranged attacks automatically fail as they hit trees or vines.

Can you see the sky? How loud are the insects? How much water have you had to drink?

Hard To Track - Passive: Whenever a PC fails an Action roll to track or navigate through the Jungle, they lose the path. They can mark a Stress to rediscover the tracks or an opening forward.

What are they tracking or heading towards? Is the opening in the foliage suspiciously animal shaped?

The Mighty Jungle - Action: Spend a Fear to have the noises of the Jungle become maddening. All PCs must succeed on a Presence or Knowledge Reaction Roll or mark a Stress.

What noises can they identify? What stressful memories do the sounds make you recall?

Disturbing the Residents - Reaction: Consequence Countdown (6) Once per scene, when a PC fails a physical Action roll, spend a Fear to activate the Countdown. They loudly alert something to the Party’s location. When it triggers, summon a Tier appropriate Adversary within Far range that takes the spotlight upon arrival.

What local has been alerted? Have they found their target or are they now the prey?

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