Listing Features for DENSE JUNGLE
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Green Wall | passive | The Jungle feels like hell. Any time a PC rolls a failure with Fear, they must mark a Stress. Visibility beyond Close range is limited and ranged attacks automatically fail as they hit trees or vines. | Can you see the sky? How loud are the insects? How much water have you had to drink? | ||
| Hard To Track | passive | Whenever a PC fails an Action roll to track or navigate through the Jungle, they lose the path. They can mark a Stress to rediscover the tracks or an opening forward. | What are they tracking or heading towards? Is the opening in the foliage suspiciously animal shaped? | ||
| The Mighty Jungle | action | Spend a Fear to have the noises of the Jungle become maddening. All PCs must succeed on a Presence or Knowledge Reaction Roll or mark a Stress. | What noises can they identify? What stressful memories do the sounds make you recall? | ||
| Disturbing the Residents | reaction | Consequence Countdown (6) Once per scene, when a PC fails a physical Action roll, spend a Fear to activate the Countdown. They loudly alert something to the Party’s location. When it triggers, summon a Tier appropriate Adversary within Far range that takes the spotlight upon arrival. | What local has been alerted? Have they found their target or are they now the prey? |