Environment (32, UNDERSEA TRENCH, source: Incredible Creatures)

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UNDERSEA TRENCH

Tier 2 Exploration

Beneath the waves, monsters congregate.

Impulses: Shelter, lead to danger, hide treasure, disorient

Difficulty: 15

Potential Adversaries: Naga (Eel Master, Finscourge, Reefwatcher, Sea Witch, Shoalstalker, Titan, Young Leviathan), Sirens, Undersea creatures (Shark, Electric Eel, Kraken)

FEATURES

Flotsam - Passive: Wrecks of ships taken down by the Naga litter the sea floor. PCs can make an Instinct or Knowledge Roll to discover more about a wreckage.
Critical Success: Gain information from Success with Hope and an appropriate treasure.
Success with Hope: The name and origin of the ship, and what kind of ship it was, types of cargo it might have carried, perhaps even signs pointing the party toward their goal.
Success with Fear: They find the name of the ship and what cargo it held, but all the items of worth are gone. When the “Patrols” reaction triggers, a creature of your choice has a Tier 2 weapon in their possession.
Failure with Hope: Mark a Stress but lean on a character’s goals (perhaps by pointing the way toward their goal).
Failure with Fear: Activate “Boiling Fury” action below.

Boiling Fury - Action: Spend a Fear to have a lava vent burst out boiling water in a line upward. All targets within Very Close range of that line must succeed on an Agility Reaction Roll. Targets who fail take 2d6+6 magic damage and if they use armor to reduce the damage, they must mark 2 Armor Slots.

What is causing these eruptions? Are their warnings signs or sounds that give the party a sign?

No Escape Here - Action: Spend a Fear to cause an earthquake that collapses a tunnel or send the remains of a sunken ship crashing down on the PC heads. This could cause the party to split up or have to take a more dangerous route.

Did any of the PCs get caught in the falling debris? What alternative ways might there be out of this place?

Patrols - Reaction: Countdown (5). When the PCs enter the scene activate the countdown. When it triggers, have the triggering PC make a fate roll with their Fear die. The number is how many BP you have to spend on an encounter using the Naga in the Potential Adversaries section. Spend a Fear to restart the countdown.

Are the adversaries actively looking for the party? Do they catch the PCs off guard?

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