Listing Features for UNDERSEA TRENCH
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Flotsam | passive |
Wrecks of ships taken down by the Naga litter the sea floor. PCs can make an Instinct or Knowledge Roll to discover more about a wreckage.
• Critical Success: Gain information from Success with Hope and an appropriate treasure. • Success with Hope: The name and origin of the ship, and what kind of ship it was, types of cargo it might have carried, perhaps even signs pointing the party toward their goal. • Success with Fear: They find the name of the ship and what cargo it held, but all the items of worth are gone. When the “Patrols” reaction triggers, a creature of your choice has a Tier 2 weapon in their possession. • Failure with Hope: Mark a Stress but lean on a character’s goals (perhaps by pointing the way toward their goal). • Failure with Fear: Activate “Boiling Fury” action below. | |||
| Boiling Fury | action | Spend a Fear to have a lava vent burst out boiling water in a line upward. All targets within Very Close range of that line must succeed on an Agility Reaction Roll. Targets who fail take 2d6+6 magic damage and if they use armor to reduce the damage, they must mark 2 Armor Slots. | What is causing these eruptions? Are their warnings signs or sounds that give the party a sign? | ||
| No Escape Here | action | Spend a Fear to cause an earthquake that collapses a tunnel or send the remains of a sunken ship crashing down on the PC heads. This could cause the party to split up or have to take a more dangerous route. | Did any of the PCs get caught in the falling debris? What alternative ways might there be out of this place? | ||
| Patrols | reaction | Countdown (5). When the PCs enter the scene activate the countdown. When it triggers, have the triggering PC make a fate roll with their Fear die. The number is how many BP you have to spend on an encounter using the Naga in the Potential Adversaries section. Spend a Fear to restart the countdown. | Are the adversaries actively looking for the party? Do they catch the PCs off guard? |