Listing Features for GLOAMING FOREST
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| Green and Overgrown | passive | There are multiple paths through this cluttered forest and little way to determine location or direction. Paths shuffle and rearrange at a whim causing all Instinct Rolls used to navigate the forest to have disadvantage. | Where do the winding trails lead? What landmarks show this place is rampant with growth? | ||
| Dreaming Spirits | action | Flowers bloom within Melee range of a PC who must immediately succeed on a Knowledge Reaction Roll (12). On a failure, their scent causes the PC to feel as if they are walking through a halfformed dream that dulls their senses and their thresholds are reduced by 2 until their next rest outside of this environment. | What illusions do these flowers create? Where might the dreams lead them? | ||
| Gloamtrap Pit | action | Spend a Fear to introduce a pit covered with moss and grass. All PCs walking must succeed on an Agility or Instinct Reaction Roll. Targets who fail fall into the pit, taking 1d6+3 direct physical damage and are Restrained by vines until they succeed on a Strength Roll (10) to break free and climb out of the pit. | Was this pit trap set by someone or was the rampant growth enough to cover an existing hollow? Could this pit lead somewhere or potentially split the party? | ||
| Roaming Wanderer | action |
Introduce an NPC that knows
something about the area and can potentially direct the
party. Choose from the options below, or make one of
your own. If a PC can provide something that satisfies the
NPC’s request, all PCs in the party gain a Hope.
| Who is the NPC and what do they know about this location? Do some of these NPCs want the forest to stay? |