Environment (7, DANGEROUS WOODLAND, source: Bonus Reaction)

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DANGEROUS WOODLAND

Tier 1 Traversal

A twisting path through a dense, disorienting shadowed forest.

Impulses: Pull people in, confuse them, wear them down till they are at their lowest

Difficulty: 12

Potential Adversaries: Bear, Dire Wolf, Deeproot Defender, Young Dryad, Minor Treant

FEATURES

The Confusing Trail - Passive: All Instinct checks are made with disadvantage due to the disorienting nature of the woods.

Getting Lost - Passive: Navigating the forest uses a Progress Countdown (4). It ticks down according to the following criteria when the PCs attempt to find their way through:
  • Critical Success: Tick down 3
  • Success with Hope: Tick down 2
  • Success with Fear: Tick down 1
  • Failure with Hope: No advancement
  • Failure with Fear: Tickup 1
When the countdown reaches 0, the party finds their way out of the woods.

What landmarks do they mistake for guidance? What unsettling sounds keep leading them astray?

Animal Attack - Reaction: When the PC’s make too much noise or wander too far from the path, summon an aggressive Bear with in far range.

Boggy Mire - Action: Spend a Fear to cause a boggy mire to catch PC’s off guard. PC’s caught in the mire must make an instinct reaction roll.
  • On a fail: The PC begins sinking.
Every action advances a countdown (8), at 0 the PC is fully engulfed. On any success the the PC is pulled out.

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