Environment (7, DANGEROUS WOODLAND, source: Bonus Reaction)
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DANGEROUS WOODLAND
Tier 1 Traversal
A twisting path through a dense, disorienting shadowed forest.
Impulses: Pull people in, confuse them, wear them down till they are at their lowest
Difficulty: 12
Potential Adversaries: Bear, Dire Wolf, Deeproot Defender, Young Dryad, Minor Treant
FEATURES
The Confusing Trail - Passive:
All
Instinct checks are made with disadvantage due to the disorienting nature of the woods.
Getting Lost - Passive:
Navigating the forest uses a Progress Countdown (4). It ticks down according to the following criteria when the PCs attempt to find their way through:
- Critical Success: Tick down 3
- Success with Hope: Tick down 2
- Success with Fear: Tick down 1
- Failure with Hope: No advancement
- Failure with Fear: Tickup 1
What landmarks do they mistake for guidance? What unsettling sounds keep leading them astray?
Animal Attack - Reaction:
When the PC’s make too much noise or wander too far from the path, summon an aggressive Bear with in far range.
Boggy Mire - Action:
Spend a Fear to cause a boggy mire to catch PC’s off guard. PC’s caught in the mire must make an instinct reaction roll.
- On a fail: The PC begins sinking.
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