Listing Features for DANGEROUS WOODLAND
| Title | Type | Description | Question | Order | Actions |
|---|---|---|---|---|---|
| The Confusing Trail | passive | All Instinct checks are made with disadvantage due to the disorienting nature of the woods. | |||
| Getting Lost | passive |
Navigating the forest uses a Progress Countdown (4). It ticks down according to the following criteria when the PCs attempt to find their way through:
| What landmarks do they mistake for guidance? What unsettling sounds keep leading them astray? | ||
| Animal Attack | reaction | When the PC’s make too much noise or wander too far from the path, summon an aggressive Bear with in far range. | |||
| Boggy Mire | action |
Spend a Fear to cause a boggy mire to catch PC’s off guard. PC’s caught in the mire must make an instinct reaction roll.
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