Listing Features for DANGEROUS WOODLAND

TitleTypeDescriptionQuestionOrder Actions
The Confusing Trail passive All Instinct checks are made with disadvantage due to the disorienting nature of the woods.
Getting Lost passive Navigating the forest uses a Progress Countdown (4). It ticks down according to the following criteria when the PCs attempt to find their way through:
  • Critical Success: Tick down 3
  • Success with Hope: Tick down 2
  • Success with Fear: Tick down 1
  • Failure with Hope: No advancement
  • Failure with Fear: Tickup 1
When the countdown reaches 0, the party finds their way out of the woods.
What landmarks do they mistake for guidance? What unsettling sounds keep leading them astray?
Animal Attack reaction When the PC’s make too much noise or wander too far from the path, summon an aggressive Bear with in far range.
Boggy Mire action Spend a Fear to cause a boggy mire to catch PC’s off guard. PC’s caught in the mire must make an instinct reaction roll.
  • On a fail: The PC begins sinking.
Every action advances a countdown (8), at 0 the PC is fully engulfed. On any success the the PC is pulled out.